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AR, VR, and MR Projects
AR: Remember Me
Building Virtual World Round 1, CMU ETC, Fall 2021
Remember Me is an AR game using Hololens 2, developed in two weeks.
Find the right puzzles and help your grandmother's memory!
Responsibility:
Worked as a programmer focusing on Enemy AI and bubble feedback.
Team:
Developed during the course Building Virtual World with 4 other members.
2 programmers + 2artists + 1 sound designer in total. My role in BVW: programmer.
VR: Sakura
Building Virtual World Round 2, CMU ETC, Fall 2021
Sakura is a VR game about flying & Zen experience built for naive guests who haven't played games or VR before.
Sakura, also named Cherry Blossom, which means the time of renewal.
Responsibility:
Worked as a level designer and technical designer focusing on player's progression.
Team:
Developed during the course Building Virtual World with 4 other members.
2 programmers + 2 artists + 1 sound designer in total. My role in BVW: programmer.
Voice-Casting Spell in VR
A little demo made at home, Spring 2020
Made with Unity 3D and Windows's built-in Speech Recognition.
Inspired by the animation Sword Art Online, Use your voice & microphone to cast the "System Call" style spells in the virtual world!
Big MR
Interdisciplinary Project, CMU ETC, Spring 2022
Big MR is a faculty-pitched project at CMU ETC about exploring the hardware & software to create a platform that can enable creators to develop Multiplayer Mixed Reality experiences happening in a 30′ x 30′ Big Room.
Cube Portal is a demo made with Quest 2's Passthrough Camera and Unity 3D, lets players explore both the virtual world and the real world.
Multiplayer Painting demonstrates the potential of networked headsets for multiple players in the same room.
Responsibility:
Worked as the producer and the game designer of the team.
Team:
Developed during the course Interdisciplinary Project with 3 other members.
VR: Raft Away
Building Virtual World Round 4, CMU ETC, Fall 2021
You're lost at sea on one small raft, with limited resources, unsure of when help will come, but you have an experienced friend for company, help, and guidance. In this risky and uncertain environment - it's a journey of friendship, hope, and at the end of the day - survival.
Responsibility:
Worked as a technical designer focused on shark AI, raft react, and helicopter behavior.
Team:
Developed during the course Building Virtual World with 4 other members.
2 programmers + 2 artists + 1 sound designer in total. My role in BVW: programmer.
VR: Maho Shojo Simulation
Building Virtual World Round 3, CMU ETC, Fall 2021
Maho Shojo Simulation is a VR game using Vive Tracker, developed in 1 week.
Release the magic using the gesture!
Responsibility:
Worked as a game designer, wrote the game design document for the team to track features.
Worked as a programmer focusing on making Vive Tracker works and gesture measurement.
Team:
Developed during the course Building Virtual World with 4 other members.
2 programmers + 2 artists + 1 sound designer in total. My role in BVW: programmer.
If we had one more week:
#1: Give more feedback on casting spells: connected dots of the magic circle depending on the gesture checking progress. If fail -> reset the connected dots, to show the progress and make it more clear that the player should redo the gesture to try to re-cast the spell.
#2: Iterate the level, make the player easier to see there are other monsters from other directions.
#3: The spawn of the monsters should be more smooth with VFX.
#4: Hit sound of magic.
#5: More gestures that players need to cast.
#6: Thinking about the usage of randomness to make sure every spell will be cast at least once or in a fair-percentage amount of cast.
VR APP: Motion Test
Unity Developer, Research Assistant, Summer 2018
Motion Test is a Virtual Reality application developed for the Mechanical Engineering Department at Miami University to experiment with human balance problems. The project was interviewed by the Miami University Alumni Association on the “Move in Miami 2018” Facebook Live.
This video was recorded at my home, uses the Samsung Odyssey headset instead of Oculus in the lab, which is not as accurate as presented in the lab.
Contains one trial of manipulating rotation and one trial of visual delay.
Play Video
The team was interviewed by the Miami University Alumni Association
3:22 Professor Chagdes mentioned my contribution to the project as the only Computer Science student in the team.
7:50 Set the value of delay to 0.75 seconds.
8:18 - 9:53 Showcase with 0.75 seconds delay and no manipulation about rotation(1.0 scale).
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