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AI in Games: Finite State Machine
IMS 488 - Game Preproduction, Miami University, Fall 2018
Customized an FSM AI System during the game project Early in the mourning.
Demo of a normal melee enemy, with the state of Patrol, Flee, Attack, Chase, which are controlled by parameters such as Current Patrol Point ID, Attack Range, Visual Range, Max Winds Up CD, Max Chasing Time, etc.
CSE 270I - AI in Games
Miami University, Spring 2018
AI-Controlled Shooter
Flocking
Recommended IDE:
Visual Studio / Eclipse
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