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AI in Games: Finite State Machine

IMS 488 - Game Preproduction, Miami University, Fall 2018

Customized an FSM AI System during the game project Early in the mourning.

Demo of a normal melee enemy, with the state of Patrol, Flee, Attack, Chase, which are controlled by parameters such as Current Patrol Point ID, Attack Range, Visual Range, Max Winds Up CD, Max Chasing Time, etc.

CSE 270I - AI in Games

Miami University, Spring 2018

AI-Controlled Shooter

Required Software:

Panda3D 1.9.4:

Python 2.7


Recommended IDE:

Visual Studio / Eclipse

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