top of page
Stone World (In Development)
Independent Study about Game Design, Spring 2022
For detailed weekly devlogs
Role: Game Designer & Programmer
Tags: Strategy, Tower Defense, Deck-Build, Roguelite
Time: Jan 2022 - Current, ~10 hours per week
Platform: Unity 3D
Team: 1
Responsibility:
Write GDD
Make Prototype
Skills:
System Design
Strategy Game
Programming
I am discovering ways to combine Tower Defense & Excitement of Randomness(including Fog of War, Rouguelite, Deck-Building, etc) in a form of a strategy game. Stone World is a project of my independent study during Spring 2022 at CMU ETC. My goal is to learn game system design and rapid prototyping as a technical game designer. Strategy Game is one of my favorite genres, I didn't have an opportunity to develop a strategy game before, so here it is!
Fog Of War System: The Excitement of Exploring Unknown
(ver_2022.04.28)

Planning the enemy's path by destroying rocks and setting blocks, along with the excitement of discovering unknown Treasures or Enemies inside the mist areas!
Play-Through with Area Fog of War
Play-Through with Whole Fog of War
Fog Of War System Hint System (ver_2022.04.28)

Fog Of War System Iteration: From Whole-FoW to Area-FoW

(ver_2022.02.25)



