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Huijie is a technical game designer focusing on gameplay and tools with 3 years of industry experience and 5 years of academic training in game development.
He is mainly interested in Strategy, Role-Play, and Action Games.
Work Experience
Stormgate - Frost Giant Studios
System Designer
Jan 2024 - Present
Jan 2023 - Jan 2024
Associate System Designer
System Designer Intern
Aug 2022 - Dec 2022
Working as a System Designer (Technical Designer).
- Implementing units and abilities with UE5 and the proprietary editor.
- Designing, implementing, and iterating Hero Kits for 3VE Coop Mode.
- Implemented and Iterated Maloc.
- Designed the 2nd pass of Maloc: partial Top Bars, partial Upgrades, and Level Progression.
- Implemented and Iterated Amara.
- Designed the 1st pass of Warz: Hero Abilities, Unique Units, Top Bars, Upgrades, and Level Progression.
- Implemented and Iterated Warz.
- C++ scripting for the proprietary editor and Unreal side C++ coding & blueprints, mainly for gameplay mechanics.
- Resource Generating for the 2nd resource: Therium.
- Worker Saturation UI.
- Ability's Charges, Train Counts, and their UI.
- Attack Ground, Projectile Bouncing, etc.
Play Video
Codename: Partner - Perfect World
Sep 2020 - Mar 2021
Technical Designer
One Piece IP ARPG: Codename: Partner.
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Technical Design: Maintain Tools and Pipeline
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Research and handle requests from designers for proprietary skill editor
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Provide documentation and skill data templates for combat and level designers
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Develop tools to organize data for balance designer
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Level Mechanics Design & Implementation with the proprietary level editor and Unity3D
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Boss Design: Design Abilities and AI with Behavior Tree according to the IP.
Tencent Games
Jul 2020 - Aug 2020
Engine programmer Intern
Working at the Engine Team of Lightspeed & Quantum Studios of Tencent Games.
- Research and test ETC2 texture compression & runtime virtual texture's performance on mobile with UE4.
Personal Projects
Two Flew Over the ETC
Technical Level Designer & Producer
A chaotic-physical-coop game built for guests during the ETC Festival.
Each in-game wheelchair needs two players, using the wheel-controller we built to play!
Encounter: Skill & AI
Skill Design, AI Design, and Implementation
Assignment about analyzing a Boss in an action game. Including Skill, Behavior Tree, expected player actions & player feel.
A Zen-VR-Flying Experience built for naive guests who haven't played games or VR before.
Other Projects: AR, VR, Game Jams
Designer & Programmer
AR: Remember Me
VR: Raft Away
VR: MahoShojo
VR: Escape Room
VR: Motion Test
Game Jams
Design Skills
Encounter Design
Enemy AI Design
Level Design
Game Design Doc Tool Design
Tech Skills
C++
C#
Computer Graphics
Database Systems
Softwares
Unity 3D
Unreal 5
Game Maker Studio
Version Control
Perforce
Git
SVN
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