top of page

Huijie is a technical game designer focusing on gameplay and tools with 3 years of industry experience and 5 years of academic training in game development.
He is mainly interested in Strategy, Role-Play, and Action Games.

Work Experience

Stormgate - Frost Giant Studios

System Designer

Jan 2024 - Present

Jan 2023 - Jan 2024

Associate System Designer

System Designer Intern 

Aug 2022 - Dec 2022

Working as a System Designer (Technical Designer).

  • Implementing units and abilities with UE5 and the proprietary editor.
  • Designing, implementing, and iterating Hero Kits for 3VE Coop Mode.
    • Implemented and Iterated Maloc.
    • Designed the 2nd pass of Maloc: partial Top Bars, partial Upgrades, and Level Progression.
    • Implemented and Iterated Amara.​
    • Designed the 1st pass of Warz: Hero Abilities, Unique Units, Top Bars, Upgrades, and Level Progression.
    • Implemented and Iterated Warz.
  • C++ scripting for the proprietary editor and​​ Unreal side C++ coding & blueprints, mainly for gameplay mechanics.
    • Resource Generating for the 2nd resource: Therium.
    • Worker Saturation UI.​
    • Ability's Charges, Train Counts, and their UI.
    • Attack Ground, Projectile Bouncing, etc.
-
Play Video

Codename: Partner - Perfect World

Sep 2020 - Mar 2021

Technical Designer  

One Piece IP ARPG: Codename: Partner.

  • Technical Design: Maintain Tools and Pipeline

    • Research and handle requests from designers for proprietary skill editor

    • Provide documentation and skill data templates for combat and level designers

    • Develop tools to organize data for balance designer

  • Level Mechanics Design & Implementation with the proprietary level editor and Unity3D​

  • Boss Design: Design Abilities and AI with Behavior Tree according to the IP.

WeChat Screenshot_20220418132117.png

Tencent Games

Jul 2020 - Aug 2020

Engine programmer Intern

Working at the Engine Team of Lightspeed & Quantum Studios of Tencent Games.

  • Research and test ETC2 texture compression & runtime virtual texture's performance on mobile with UE4.

Personal Projects

wheelAdv.gif

Two Flew Over the ETC

Technical Level Designer & Producer

A chaotic-physical-coop game built for guests during the ETC Festival.

Each in-game wheelchair needs two players, using the wheel-controller we built to play!

0428compare.gif

Stone World

Technical Game Designer

A tech demo for Huijie's independent study about strategy games.
 

Cerberus_BehaviorTree.png

Encounter: Skill & AI

Skill Design, AI Design, and Implementation

Assignment about analyzing a Boss in an action game. Including Skill, Behavior Tree, expected player actions & player feel.

Resolution.png
Remember Me_Poster.jpg
mahoshojo_title.png
mmexport1529016807106.jpg

AR, VR, MR

Designer & Programmer

AR: Remember Me
VR: Sakura
VR: Voice Recognition Spell Casting
VR: Raft Away
VR: MahoShojo Simulator (Gesture Spell Casting)
VR: Motion Test

 

Design Skills
Encounter Design
Enemy AI Design
Level Design
​Game Design Doc Tool Design

Tech Skills
C++
C#
Computer Graphics
Database Systems

Softwares
Unity 3D
Unreal 5
Game Maker Studio

Version Control
Perforce
Git
SVN

bottom of page