Huijie is a technical game designer focusing on gameplay, combat, tools, and improving play feels.
He has over 3 years of industry experience and 5.5 years of academic training in game development.
He is mainly interested in Strategy, Role-Play, and Action Games.
Work Experience
Stormgate - Frost Giant Studios
System Designer
Aug 2022 - Aug 2025
Working as a System Designer (Technical Designer).
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Technical Design: Maintain Tools and Pipeline
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Snowplay C++ scripting for the Snowplay Editor.
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Unreal side C++ coding & Blueprints.
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Support other designers using the Snowplay Editor.
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Implementing units and abilities with UE5 and the Snowplay editor.
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Tuning RTS Combat & Feel on both the tech & design side, including selection, harvesting, ability, and attack logic.
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Designing, implementing, and iterating Hero Kits for 3VE Coop Mode.

Codename: Partner - Perfect World
Sep 2020 - Mar 2021
Technical Designer
One Piece IP ARPG: Codename: Partner.
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Technical Design: Maintain Tools and Pipeline
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Research and handle requests from designers for the proprietary skill editor.
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Provide documentation and skill data templates for combat and level designers.
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Develop tools to organize data for balance designer.
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Level Mechanics Prototype with the proprietary level editor and Unity3D
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Boss Design: Design Abilities and AI with Behavior Tree according to the IP.

Tencent Games
Jul 2020 - Aug 2020
Engine programmer Intern
Working at the Engine Team of Lightspeed & Quantum Studios of Tencent Games.
- Research and test ETC2 texture compression & runtime virtual texture's performance on mobile with UE4.
Personal Projects

Two Flew Over the ETC
Technical Level Designer & Producer
A chaotic-physical-coop game built for guests during the ETC Festival.
Each in-game wheelchair needs two players, using the wheel-controller we built to play!








