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Huijie is a technical game designer focusing on tools and gameplay with 2 years of industry experience and 5 years of academic training in game development.
He is mainly interested in Strategy, Role-Play, and Action Games.
Frost Giant Studios
Jan 2024 - Present
Jan 2023 - Jan 2024
Associate Technical Designer
Technical Designer Intern
Aug 2022 - Dec 2022
Working on the upcoming RTS Stormgate.
- Implementing units and abilities
- Designing and Implementing Commanders
- Scripting for the editor
Sep 2020 - Mar 2021
Associate Technical Level Designer
One Piece IP ARPG: Codename: Partner.
- Technical Design: Tools in Encounter Design
- Timeline & Node-based Skill Editor
- Maintaining Data & templates
- Level Design & Boss Design
Jul 2020 - Aug 2020
Engine programmer Intern
Lightspeed & Quantum Studios.
- Texture compression & runtime virtual texture.
Two Flew Over the ETC
Technical Level Designer & Producer
A chaotic-physical-coop game built for guests during the ETC Festival.
Each in-game wheelchair needs two players, using the wheel-controller we built to play!
Stone World (In Development)
Technical Game Designer
An In-Development Strategy Game for Huijie's independent study about strategy games.
Encounter: Skill & AI
Skill Design, AI Design, and Implementation
Assignment about analyzing a Boss in an action game. Including Skill, Behavior Tree, expected player actions & player feel.
Technical Level Designer
A Zen-VR-Flying Experience built for naive guests who haven't played games or VR before.
Other Projects: AR, VR, Jams
Designer & Programmer
AR: Remember Me
VR: Raft Away
VR: Escape Room
VR: Motion Test
Enemy AI Design
Game Design Doc
Game Maker Studio
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