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Huijie is a technical game designer focusing on tools and gameplay with 2 years of industry experience and 5 years of academic training in game development.
He is mainly interested in Strategy, Role-Play, and Action Games.

Work Experience

Frost Giant Studios

Jan 2024 - Present

Technical Designer

Jan 2023 - Jan 2024

Associate Technical Designer

Technical Designer Intern 

Aug 2022 - Dec 2022

Working on the upcoming RTS Stormgate.

  • Implementing units and abilities
  • Designing and Implementing Commanders
  • Scripting for the editor
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Perfect World

Sep 2020 - Mar 2021

Associate Technical Level Designer 

One Piece IP ARPG: Codename: Partner.

  • Technical Design: Tools in Encounter Design
    • ​Timeline & Node-based Skill Editor
    • Maintaining Data & templates
  • Level Design & Boss Design

Jul 2020 - Aug 2020

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Tencent Games

Engine programmer Intern

Lightspeed & Quantum Studios.

  • Texture compression & runtime virtual texture.

Personal Projects

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Two Flew Over the ETC

Technical Level Designer & Producer

A chaotic-physical-coop game built for guests during the ETC Festival.

Each in-game wheelchair needs two players, using the wheel-controller we built to play!

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Stone World (In Development)

Technical Game Designer

An In-Development Strategy Game for Huijie's independent study about strategy games.
 

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Encounter: Skill & AI

Skill Design, AI Design, and Implementation

Assignment about analyzing a Boss in an action game. Including Skill, Behavior Tree, expected player actions & player feel.

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VR: Sakura

Technical Level Designer

A Zen-VR-Flying Experience built for naive guests who haven't played games or VR before.
 

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Other Projects: AR, VR, Jams

Designer & Programmer

AR: Remember Me
VR: Raft Away
VR: MahoShojo
VR: Escape Room
VR: Motion Test
Game Jams

 

Design Skills
Encounter Design
Enemy AI Design
Level Design
​Game Design Doc

Tech Skills
C++
C#
Computer Graphics
Database Systems

Softwares
Unity 3D
Unreal 5
Game Maker Studio

Version Control
Perforce
Git
SVN

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